Game Art- Exercise: Foundational Design Studies
24/09/26 - 18/11/26 (Week 1-Week 10)
Chika Clarissa Widjaja / 0378636
Character Design/ Bachelors Of Design (Creative Media) / Taylor's University
Game Art: Exercise: Foundational Design Studies
TABLE OF CONTENTS
- INSTRUCTIONS
- TASK
- FEEDBACK
- REFLECTION
Select a unique world or theme (Can refer to an existing game) in Week 1 (e.g., post-apocalyptic jungle, sci-fi city, dark fantasy ruins). All projects contribute to building a consistent visual universe through modular prop and asset design. You will complete weekly exercises to master the fundamentals of visual design. These tasks focus on material studies, form language, modularity, and rapid iteration techniques required for designing game-ready props and assets.
Deliverables:
Shape language studies (from primitive to complex)
Form explorations for modular props
Texture & material rendering (wood, metal, glass, etc.)
Ideation sketches (weapon heads, containers, architecture bits)
Technical test (3D Modeling, Texturing, Optimization, Porting, Game Engine Test)
Submission: Weekly on Teams (Week 1–10)

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