24/09/25 - 15/10/25 (Week 1-Week 4)
Chika Clarissa Widjaja / 0378636
Vehicle and Props Design/ Bachelors Of Design (Creative Media) / Taylor's University
Project 1: Pre Production
TABLE OF CONTENTS
- LECTURES
- TASK
- FEEDBACK
- REFLECTION
TASK 1- PRE PRODUCTION
DUE DATE: OCTOBER 27 2025
You are to create a suitable vehicle and props design for the world that you have proposed across for character design and anatomy (optional) or you can have it separate.. Your vehicle and props should communicate its functionality that reflect the world proposed. Note that for vehicle (man-made mechanical ), you are to choose 1 minimum from any of these types (land, air, water), whilst props are the components suitable to your vehicle where you will be continuously developing till your Final Project. Here you will be showcasing your ideation process as listed below:
- Moodboard and style guide
- Thumbnail Sketches ( 20 drawing in 2 sheets)
- Silhouettes (10 pieces in 1 sheet)
- Rough Value painting (5 chosen from the silhouettes) - 1 sheet
- Design breakdowns - min 1 sheet

It has to have culture, give props cuz or else its just going to be a creature design
How will the rider sit or else they will fall, How do you want to ride the character like avatar telephonically or like using rope, etc
This is fine, but you also need to play with the tone, not just black only.
Week 8 (10/11/25)
It has to have more props and tribal marks and culture, maybe it could have a tattoo, etc. What is it carrying? The idea is there, it’s good, but add more props so it wouldn’t just be a creature design. For the harness, you almost got it, but if its going to be like this, the whole face is going to be pulled and it wont be that affective, maybe you can have a mouth guard where it can be placed, rather than the whole face being pulled. The belts are too thin, and the saddle cloth is too square-ish. You need to know how it wraps around the animal’s body.
Week 9 (17/11/25)
Where is the color? This is fine, but it feels a bit cramped on the saddle area and is it a 3/4 view or side profile? The perspective is a bit off. The 3D blocking is fine but the body needs to be pulled backwards more so it could be more anatomically correct.
Week 10 (24/11/25)
The legs are too thin, this is fine you can move on to adding the hair. Make sure the anatomy on the leg is correct, how to muscles overlaps just like in between your thumb. Fix the back part of the legs, the front is fine, but the back is a bit weird (referring to the sketch).
Week 11 (1/12/25)
use slice tool to make the edges.
Its too cramped, stretch the back area , sharpen the edges and borders
What are the materials in the props, is it going to have ornaments, apply the materials
The first layer needs to have maybe an attachment so it doesn't fall
Maybe play around with the horn shape, if you want it to be more curved, more front, etc.
The fur has to have other colors, and some areas will have bald spot like the bending area.
Add color variation to the fur, it feels like hes wearing shorts in the front leg so be careful with that.
Week 12 (08/11/25)
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Week 13 (15/11/25)
So this is already good, like what I said to Christopher about the leather. Maybe you can have stitching. Stitching has different types, triangle, etc. By adding these details it will have more depth. What is this a fur? You have to see how it wraps around the body. For cloth, it curls inward at the bottom. You have to have gravity in the cloth. This thing it won't be here so remove it. But this is already good, you have a clear idea, but you need to add more depth. This is going to be fully covered in fur right, so there will be some areas where it has bald patches near the elbow areas.
Week 14 (22/12/25)
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Project 1 was where we had to think about and explore all the possible ideas for our concept, which was hard for me because I often struggle with ideation. I do have ideas, but I don’t always know how to organize or arrange them. What really helped was the process we went through, especially making 30 silhouettes first to see which ones were interesting and then developing them further. I think this process helped me organize my thoughts a bit better. At first, I found it really hard to create silhouettes from imagination, but Mr. Vijayan taught us ways to make it easier, like taking features from other silhouettes or duplicating parts and adjusting them. This was really helpful. What I enjoyed the most about this project was creating my animal design. Even though it required a lot of thinking (obviously), it was still fun to work on and see how it slowly evolved.
















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