Environment Design: Interior & Landscape Design
23/04/26 - 15/10/26 (Week 1-Week 4)
Chika Clarissa Widjaja / 0378636
Character Design/ Bachelors Of Design (Creative Media) / Taylor's University
Environment Design: Exterior
TABLE OF CONTENTS
- INSTRUCTIONS
- TASK
- FEEDBACK
- REFLECTION
INSTRUCTIONS
TASK
Mood board
These are the photos I collected on what I want the interior mood to look like: messy, mostly wood, with some evidence showing that the person living here is running a puppet show in his own home.
Concept & Sketches
Before starting my compositions, I made a sketch on what the whole house would look like. I seperated it into 3 rooms. The puppet show backstage area, the bedroom and living room area, and the kitchen/food storage area that leads outside to the patio. Then, I use perspective wrap, and started to draw the interior of each room.
For the backstage area, I want it to function well so it could help the owner to navigate and perform well. Since he is working alone, he needs everything near him so it would be easier. I made a second table underneath the table/show area, where it includes puppets that will perform, trays for props storage, etc. I also made the surrounding include rolled backdrops, storage boxes, etc for additional story telling.
After receiving feedback, I chose to do the backstage area to show the behind the scenes and develop it even further in terms of functunality and story telling. I ended up extending the room to to different rooms, where include the workshop from the bedroom to the backstage area since it would make sense more.
I also develop the functuonality more on how the backdrop is going to hang, and the pulley system on the curtains, where the guy would pull the string before the show starts to reveal the backdrop. I didn't want the backstage area where he's performing to be too messy because he needs to know where everything is while performing. I'll make the workshop area more messy instead.
With the layout in mind, I start making rough thumbnail sketches on how I want the angles and composition to look like. After feedback, Sir Kannan ended up choosing number 2 and 4, and to keep in mind with the perspective.
After some thinking, it would not be wise to do the whole two rooms with the amount of time we have left on making the 3D. But I wanted to make the workshop table, so I extend the puppet show area a bit (number 3), and put the workshop behind the backdrop to make it into a complete room. . I want to make this room specifically for puppet show only, that's why I chose to include the working area inside the same room.

Compositions
After I made the 3D block out of my interior, I took advantage of 3D to help me set up my composition. I took 5 different angles to showcase my interior.
Value Painting and Ambience
For the process of making the compositions, I traced it using my 3D screenshots and applied values correctly. For the ambience, I just added a gradient and changed it to overlay or soft light.
For this composition, I chose this angle because I wanted to show the entire workspace area. How messy it is, like a person was using it.
Color
I added a soft brown for each of the composition, along with a soft yellow light for the light source to guide the viewer's eye to the subject.
Vertical Slice
I also traced over my 3D for the vertical slice. This shows the whole room and how each asset is suppose to be placed.
FEEDBACK
Week 9: The layout is there already. If you want to focus on this puppet show backstage, choose1 angle then do veritical, Do compositions and do 1 solid or three different angles well rendered one. Get the structure first, right now its very isometric, build the structure that would reflect on the project 1, structure meaning the walls and roof. Can it be higher the inside structure, how interesting is it. (see photo in camera) , some elevated area maybe not just one flat ground, maybe add a puppet wooden thing to put clothes likemannequin, then do simple 3d block out and do camera angles.
Week 10:
five and one perspective is off, 2 and 4 accepted. bring out the table more clearer in 5. the primary is good already. put your exterior beside so you can compare. maybe you want to tilt it a bit cuz rn the focus in on the workshop to show the backstage more. (talking abt the full version) , im fine with this, color lah.
Week 11: The 3D is good this is already good but work on the area, like the wall add the wood structure, wallpaper maybe, the lights, then you can add the scattered stuff on the floor and other stuff.
Week 12: Composition too empty, add more story telling.
Week 13: Make proper wood texture. Refine wood texture, Too noisy, it look like metal. textures ok color ok.
Week 14: No feedback
Week 15: No class
REFLECTION
I think this assignment was really fun for me. Like I said, I wanted to make the puppet show and the bedroom, but after some thinking and consideration, I probably won't have enough time. So why not just make a room specifically for the puppet area? I really wanted to include the workshop too, and I want to make it in 3D because I know I'll have fun with it. I made a lot of choices that took a lot of consideration like these, and always tried to put myself in the person's shoes and apply it to my design choices. One of the hardest parts of this assignment is that I want to concept way more stuff and include more stuff, but I can't, because I know my skills in 3D and I know I won't have time. So even though I want to add more, it would be counter productive if I had a good concept but not a good 3D. I wanted it to be balanced, especially since later it would be my first time using Blender and making assets in that software. I had to consider every asset and think to myself, "How can I make this in 3D?" but at the same time, it did not limit me. If something is needed in my concept, like a rope (I have no idea how to make a rope in Blender, but I'll make it work), I'll still include it because it's a necessity. I think I did good in finding the middle ground of that whole situation. Overall, I think I did pretty good, and I'm not confused with the concept I'm making.











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