Vehicle & Props Design-Final Project

 24/09/25 - 15/10/25 (Week 1-Week 4)

Chika Clarissa Widjaja / 0378636

Character Design/ Bachelors Of Design (Creative Media) / Taylor's University

Final Project



TABLE OF CONTENTS

  • INSTRUCTIONS
  • TASK
  • FEEDBACK
  • REFLECTION


INSTRUCTIONS

Final Polished 3D Modeled and Concept Design for the vehicle done in project 1 & 2. Call sheet showcasing the breakdown's of your props, interior and engine (if necessary). Key Art For all 3 vehicle concept as example attached. Call sheet needs to be well laid out.  
  1. Color studies
  2. Textures
  3. Key Art
  4. Props Breakdown
  5. Orthographic
Output 16:9 1920+ Illustration compiled in pdf format. *please keep your single rendered images separate as well.


TASK

Blocking Stage (Animal)
On week 9, I started my blocking stage for my animal as I had to do anatomy too. I did a really rough block out for one of my progress during week 9. 


Fig 1.1 Blocking Stage

 I then moved on to the secondary detailing where I added more definition and started to create the forms. After looking back at it , the anatomy and proportions is really weird, so I fixed it on Fig 1.3 by carefully using the move tool and masking.


Fig 1.2 Secondary Stage



I used brushes like clay buildup, standard, and dam standard to create the muscles and details. I started with big shapes first, then going in slowly to smaller details.

I made a lot of progress as I was focusing on this only for the whole week. I made the torso longer as Mr.Vijayan suggested, made the legs shorter, and made the overall muscle and anatomy correct.I did not want to add too many detail, as the whole body is going to be covered in fur anyway, but I still had to make sure the anatomy is correct. I also fixed the legs after this as Mr.Vijayan said that it was too thin.

Fig 1.3 Final Animal 3D


Fur Making Process (Blender)
After making the body, I went to blender to add the fur. I used blender because they have a better hair system and rendering. However, I've never used blender before or taught at class, So I watched tutorials on youtube on how to create hair on blender. Before this, I had to Uv unwrap the parts such as horns, hooves, and body. 

I made sure to groom the hair in a flow where its suppose to be. For the main body, it was mainly downwards. For the nose area however, I had to create a more dense and shorter hair because that area isn't covered with much fur.



From the hair system, I can choose the length, thickness, and I added systems such as curls, frizz, surface noise, clump, etc . Fig was my first attempt in creating the fur. After receiving feedback from Mr.Vijayan, he told me that I need to add another color than just black, and also make the hair near the leg transition better.



Unfortunately, there was an issue regarding exporting my props from zbrush to blender, and as the deadline is getting closer, I had no choice but to do the whole thing in Zbrush with FiberMesh and PolyPaint. I mask different parts of the body for different hair length (Body, Tail, Face, Legs) to make sure they blend in nicely and use the groom brush to make it more natural. 




Blocking Stage (Props)
For the props, I block out the big areas first like the saddle, mask, and armor first using cylinders and spheres. This was a really rough block out for my weekly progress, so I had a lot of things to fix.


I moved on to the secondary detail, where I made more clean cuts, and making sure the overall shapes are the same like my concept. When making the props, I made sure to leave some space on where the fur is going to be.




Finally , I made the remaining props to complete my sculpt. There were still things that needs to be cleaned up, so I made some changes as well. 


Texturing
After all of the secondary detail is finished, I can finally move on to texturing. I mainly use the slice tool and dams standard from zbrush to create cracks and damages. Since the props are used by raiders in attacks, The props cannot be clean and un-damaged. I also created the charms on the reins a bit differently than my concept. These charms includes bells and bones (what actual raiders carry).

For the saddle itself, I created cracks and tears on where the folds are like how leather behaves using slice and move tool. I applied this method to most of my props that contains leather, keeping in mind on where the tears should be. I made the reins looked worn out too, and used leather alphas from the internet to further enhance the textures and material.

For the wood handles, I created some cracks and textures of a worn out wood and added the "rope" around it too. For the trumpet, I drew the tribe's marking on the trumpet itself, and the symbols on the edges of the trumpet. For the final touches, I added a wood texture and metal texture for where the symbols are.

These are some of the progress of my props. I asked chatgpt how I can improve my prop, and based on its response, I made changes. I changed the design of the tail armor because after attempting it on 3D, it just wouldn't work, so I created a design where its a leather armor strapped with metal plates. For the cloth, I made the cloth have a sense of gravity, more believable folds, and I also manually created tears using snake hook for a more realistic look.

I added textures based on the material that I found on the internet such as metal, leather, and fabric.







Coloring Proccess
Before the problem I had with my zbrush, I had already colored my horns and hooves in substance painter, which was dissapointing because at the end I had PolyPaint.

Key Art
I created my concept art illustration for my vehicle on their environment , a snowy area with the raider riding. I used photoshop with differet range of colors and made sure to add snow particles around it too. I definetly feel like I could have done more but at this point it was a bit rushed so I did not want to do an action pose.






FEEDBACK







REFLECTION

This project have been really fun but I feel like I could have done way more in everything. First, my outcome did not really look like my initial concept, and I realized its because I took a bull's body for reference when it shouldve been more like a horse's body. Second, the coloring, textures, and hair wouldve have been way better if I did it in substance and blender, also as an opportunity for me to learn, but my computer cannot handle it at all, I've tried it so many times it still bugs. I was really dissappointed. Third, in the end, I kind of rushed my self with the poly paint as at the time I was overseas for my sister's graduation and had to finish my assignment while being in a holiday, which did not maximise my full effort. I now know to refuse holidays when I still have pendings assignments. All that aside, I really do enjoy this assingment and module, it was my favorite out of all and I put the most effort into this. There are lots of downs but in the end, im quite happy of how it turned out. In the future, I hope I get to fix my issue with my laptop so I can use more softwares with ease for my assignments, and keep on improving with my 3D skills.


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