Chika Clarissa Widjaja / 0378636
Character Design/ Bachelors Of Design (Creative Media) / Taylor's University
Final Project-Completed Character Sculpt
TABLE OF CONTENTS
- INSTRUCTIONS
- TASK
- REFLECTION
INSTRUCTIONS
The Final Project is the culmination of all exercises from this course. Students must produce a fully completed digital character sculpt, complete with outfit, props, textures, and polypaint coloring, and presented in a posed form. The final output must demonstrate strong skills in anatomy, design, detailing, coloring, and presentation.
In addition, students must compile their works (Projects 1, 2, and Final Project) into an individual e-portfolio (Blogspot) and submit a PowerPoint compilation (following the template provided by the lecturer). This ensures students graduate with both a technical showcase and a digital portfolio for future use.
Consultation is compulsory, and attendance will be taken both digitally and manually as precaution. Failure to show consistent progress may result in mark deduction.
TASK
Posing
For the first few attempts, I used transpose master as I wanted to have more control over the bones. I went with a pose where the character is slouching over, while in the middle of walking, as if he's being cautious in his surrounding in the forest. However, after multiple attempts, using transpose master did not work and I decided to use Proxypose, which had another problem, so Mr.Tuan recommended me to use masking instead.
Fig 1.1 Transpose Master Attempt
Before masking, I merged all of the subtools together to make sure I can move it properly. Then, I selected the areas I want to move for my pose and inverted it. I moved the tail area, legs, hands, upperbody to make it slouched over, and the head, so it looks to the right.
Rendering
After being satisfied with my pose, I moved on to rendering. I followed a very helpful youtube tutorial too to help me in this stage. First, I add a primary light and a secondary light from the right using the light tool, Then I adjusted the settings in the render section such as blur, adding ambient occlusion, rays, etc to make the shadow more crisp and natural. I then exported composite, shaded, depth, shadow, AO, and Mask as separate psd files for me to render in Photoshop later on.
In addition, I also changed the materials that I would want in my character such as NormalMap, ReflectedMap, BasicMaterial, Jellybean, etc and exported them as seperate psd files too.
Fig 1.4 Lighting Set Up Process
Fig 1.5 Photoshop Process
Concept Illustration
For the concept illustration, I decided to make the surrounding areas a forest, since that's what my character's pose setting is. I first roughly draw trees to block out the shape I want, and added bushes on the ground. I did not want to make the area too detailed as I want the focus still be in my character. I use the smudge tool to blend in the trees to the background so it doesnt look too stiff, and added basic shading to the trees and ground. Finally, I added a tree and background texture to each of the trees to make it more in depth.
Fig 1.7 Concept Illustration Progress
Final Concept Illustration
Fig 1.8 Final Concept Illustration
REFLECTION
This project was honestly a lot of trial and error for me, especially when it came to posing the character. I thought using Transpose Master would give me more control at first, but after trying it multiple times, it just didn’t work the way I expected, which got pretty frustrating. Switching between different methods messed with my workflow a bit, but once I started using masking, things finally felt more manageable and I could slowly push the pose into something I was happy with. Rendering and working in Photoshop was probably my favorite part because that’s when everything actually started to come together and feel rewarding. I liked experimenting with lighting, materials, and blending modes, especially trying to make the skin look slightly glossy and slimy, and adjusting everything layer by layer until it felt right. The concept illustration was also enjoyable, but I kept the environment simple so it wouldn’t take attention away from the character, which was a bit tricky but worth it in the end. Overall, the project had its annoying moments, mainly during posing, but it helped me get better at problem-solving and figuring things out when stuff doesn’t work the first time, and seeing the final result made the whole process feel worth it.









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